Valheim 1.0 New Materials: Bloodgold, Frostcore & Full List
Valheim 1.0 adds 30+ new crafting materials including Bloodgold, Frostcore, Timberwood, Moose Hide and Seal Pelt. Full list plus community gathering paths.
Valheim 1.0 adds 30+ new crafting materials. Iron Gate's notes name Bloodgold, Frostcore, Timberwood, Moose Hide, Seal Pelt, Frostfire Essence, Thunderblood Essence, Liquid Frost, Petrified Tissue and Moulds. Community guides report where they come from, but exact drop rates and quantities are not developer-published.
Valheim 1.0’s Deep North is as much a crafting update as a combat one. The official 1.0 patch notes confirm 30+ new crafting materials, and they name most of them outright. This guide collects the confirmed material list and lays out, with clear sourcing, what the community reports about where each material comes from — and where the developer’s published information stops.
For the weapons and gear these materials build, see our Valheim 1.0 new weapons guide and the Deep North biome & Kall Fimbulbringer boss guide.
The Full Confirmed 1.0 Material List
Every name below is taken verbatim from Iron Gate’s official 1.0 patch notes. None of these are invented:
| Group | Confirmed Materials (official) |
|---|---|
| Core metals / refined | Bloodgold, Timberwood, Crown Jewel, Hook, Liquid Frost, Ice, Frozen Branch |
| Essences | Frostfire Essence, Thunderblood Essence, Embers |
| Creature & organics | Moose Hide, Moose Meat, Moose Sinew, Seal Blubber, Seal Pelt, Elaking Hair Bundle, Long Claws, Nornathread, Leather Straps, Petrified Tissue, Dead Pulp, Writhan Roots |
| Crafting framework | Moulds & Casts |
| Plantable | Kale, Oats, Poteitr, Timberwood (also plantable) |
| Trophies | Barka, Elaking, Eyeless One, Frost Blob, Hexen, Krigen, Lava Blob, Moose, Pulp, Seal, Writhan |
| Purchasable | Seasoning of the Gourd (trader) |
A few of these double as both a raw drop and a processed input (Timberwood appears under both “material” and “plantable,” for example). The patch notes also confirm new production stations that turn these materials into gear, covered below.
Highlighted Materials & Reported Sources
Iron Gate names the materials but does not publish a gathering guide. The acquisition paths below are community-reported (corroborated across gamers.wiki, eip.gg, showgamer, and Fextralife guides) and should be verified in-game:
- Bloodgold — Reported to come from Petrified Tissue. You defeat a Gammeltroll; it freezes into a petrified state, and Ember Charges break pieces off it into Petrified Tissue, which is then smelted in a Blast Furnace with Coal. Bloodgold is the primary metal for Nord Casts.
- Frostcore — Reported inside Winding Tunnels, as glowing blue icy formations on dungeon walls. One guide adds that Frysling kills drop one Frostcore each; that extra detail is community-reported.
- Timberwood — The Deep North wood; reported to be chopped from Timber Trees in the biome.
- Moose Hide / Moose Meat / Moose Sinew — Reported drops from Moose (the tameable, rideable creature confirmed in the notes).
- Seal Pelt / Seal Blubber — Reported drops from adult Seals.
- Moulds & Casts — Reported found in Winding Tunnels; used to craft Nord weapons and the Intricate Key.
- Frostfire Essence / Thunderblood Essence — Reported obtained from a ritual at an Ancient Altar using Memorial Coal (summon and defeat a fallen Viking/Ancestor).
- Liquid Frost — Confirmed as a material; reported produced at the Frigid Kiln by loading Ice (Ice itself is reported gathered by shattering frozen enemies and ice shelves in the Deep North).
- Embers — Confirmed as a material; community guides tie it to the Fader Relic / Ember Pile from the Ashlands stage of progression, which feeds the Ember Charge recipe.
- Petrified Tissue & Bloodgold weight — Community guides note Petrified Tissue and Bloodgold are heavy (reported ~14 weight per unit) and that a wooden Portal rejects both, so a Stone Portal is needed to move them. Treat the exact weight and portal restriction as community-reported.
Getting started: your first Deep North stockpile (community-reported)
Community guides suggest a practical opening loop for the new materials:
- Gather around 20 Frostcore plus Stone, Iron, and an initial batch of Ice to build the Frigid Kiln and Frost Foundry.
- Keep collecting Ice — every 5 Ice reportedly becomes 1 Liquid Frost to fuel the Foundry — rather than stopping at the construction batch.
- Search Winding Tunnels and Mörkhalla for the Moulds your target craft needs before committing materials.
- Preserve Timberwood Cones for a renewable Timberwood supply instead of spending every source at once.
- Prepare Embers and Seal Pelts only when a Bloodgold extraction (via Ember Charges on a petrified Gammeltroll) is planned.
None of these quantities or the portal restriction appear in Iron Gate’s notes, so treat the checklist as community-reported guidance to verify in-game.
New Production Stations (Confirmed)
The official notes confirm these new or extended crafting stations that consume the 1.0 materials:
| Station | Confirmed Role |
|---|---|
| Frigid Kiln | Turns Ice into Liquid Frost (needs Frostcore + Stone + Ice to build) |
| Frost Foundry | Hardens Casts into finished Deep North gear (needs Iron + Stone + Frostcore) |
| Smith’s Aprons | Black Forge extension |
| Smoker | Cauldron extension |
| Standing Loom | Galdr Table extension |
Community guides (showgamer, eip.gg) report the exact build costs for the two new stations: the Frigid Kiln needs 20 Stone, 10 Frostcore, and 5 Ice, while the Frost Foundry needs 15 Iron, 20 Stone, and 10 Frostcore. That works out to roughly 20 Frostcore total before the Deep North crafting chain is online. These figures are community-reported and do not appear in Iron Gate’s notes, so verify them in-game.
A few of the new materials are purchasable rather than gathered. The patch notes list Seasoning of the Gourd as a purchasable material (from a trader) and, separately, the Crown of Roots armour as purchasable. The Deeper Pockets and Wider Pockets inventory upgrades are also bought from Haldor. None of these change the gathering picture for the core Deep North metals, but they are worth knowing when you plan a supply run.
These are the backbone of the Deep North crafting chain described in the weapons guide.
How the Deep North Material Chain Fits Together (Community-Reported)
Iron Gate names the materials and stations but not the pipeline. Community guides describe a coherent loop that is community-reported:
- Winding Tunnels supply Frostcore and the Moulds for gear.
- The Frigid Kiln turns gathered Ice into Liquid Frost, which fuels the Frost Foundry.
- Gammeltrolls provide Petrified Tissue, smelted into Bloodgold at a Blast Furnace — the primary metal for most Casts.
- Moose, Seals, Elaking, Eyeless Ones, and Hexen supply the creature materials (hides, pelts, sinew, hair bundles, claws, Nornathread) that round out recipes.
- Ancient Altar rituals using Memorial Coal yield the Frostfire and Thunderblood Essences for the elemental weapon lines.
This is a helpful mental model, but every quantity and drop rate in it comes from community write-ups, not Iron Gate. Verify costs in the in-game menu and expect patch changes.
What Is NOT Published (Boundary)
To respect the site’s no-fabrication rule, the following are not stated as fact:
- Exact drop rates (for example, the percentage chance an Ancient Altar ritual yields an essence).
- Exact quantities required per crafted item (per-material costs are in-game only).
- Biome coordinates or spawn radii for any material.
- The claim that a specific item (e.g. Memorial Coal) “has no recipe” — one guide notes this as unverified, so we do not assert it.
When in doubt, use the 1.0 console commands list on a test world to inspect items rather than guessing numbers.
FAQ
The short version: Valheim 1.0’s 30+ materials are officially named, but only the community has published gathering paths — so trust the names, verify the farms in-game, and ignore any precise drop-rate or cost figures until Iron Gate releases them.
Frequently Answered Questions
What new materials does Valheim 1.0 add?
Iron Gate's official patch notes list 30+ new crafting materials. Named examples include Bloodgold, Crown Jewel, Dead Pulp, Elaking Hair Bundle, Embers, Frostcore, Frostfire Essence, Frozen Branch, Hook, Ice, Leather Straps, Liquid Frost, Long Claws, Moose Hide, Moose Meat, Moose Sinew, Moulds & Casts, Nornathread, Petrified Tissue, Seal Blubber, Seal Pelt, Thunderblood Essence, Timberwood, and Writhan Roots, plus several trophies and plantables.
How do you get Bloodgold in Valheim 1.0?
The official notes confirm Bloodgold exists as a material. Community guides report it is produced from Petrified Tissue: defeat a Gammeltroll so it petrifies, break it apart with Ember Charges, then smelt the Petrified Tissue in a Blast Furnace with Coal. Treat the step-by-step as community-reported.
Where do you find Frostcore?
Iron Gate confirms Frostcore as a new material. Community guides consistently report it appears inside the Winding Tunnels dungeons of the Deep North, often as bright blue icy formations on walls. One guide also mentions Frysling kills dropping it — that detail is community-reported.
Is Timberwood a wood or a metal?
Timberwood is the Deep North-tier wood. Iron Gate lists it among new materials, and community guides describe harvesting it from Timber Trees in the Deep North, the same way earlier woods are chopped from their trees.
Are material drop rates and costs published?
No. Iron Gate has not published per-material drop rates or exact crafting quantities. Any specific numbers come from community datamines and should be treated as [UNCONFIRMED].
Sources & Verification
Claims on this page are drawn from Iron Gate's own announcements and Steam data where possible, and labelled as community-measured or unconfirmed where they are not. Primary references: the Valheim Steam store page, the official Steam news feed, and the community wiki. Anything that could not be verified is marked [UNCONFIRMED] rather than presented as fact.