Valheim 1.0 Build Pieces: 67° Roofs & 80+ New Structures
Valheim 1.0 adds 80+ new build pieces, including 67 degree roofs in Ashwood, Shingle, Thatch and Wood, Scalewood walls, Timber beams and drawbridges. Full list.
Valheim 1.0 adds 80+ new buildable pieces. The headline is the 67 degree family: steep roofs and walls in Ashwood, Shingle, Thatch and Wood, joining older 26 and 45 degree angles. Also 15 Scalewood walls, Timber beams, drawbridges and new furniture. Iron Gate names every piece; costs are in-game only.
Valheim 1.0 is the biggest building update the game has had. Iron Gate’s official patch notes confirm 80+ new buildable pieces, and for the first time the game ships a genuinely steep roof angle. This guide documents the confirmed piece list — especially the new 67° family — and notes what the developer has and has not published about costs and behavior.
If you are scouting a spot for a Deep North base, the Deep North biome guide covers the environment, and the Seed Viewer helps you evaluate world layout before you commit.
67° Roofs & Walls — The Headline Addition
Previously, timber building pieces came in 26° and 45° angles. Valheim 1.0 adds 67° variants, enabling much steeper, more dramatic roofs. The official notes confirm four families with four 67° pieces each:
| Family | Confirmed 67° Pieces (official) |
|---|---|
| Ashwood | Ashwood Wall 67°, Ashwood Wall 67° Inverted, Ashwood Roof Cross 67°, Ashwood Beam 67° |
| Shingle | Shingle Roof 67°, Single Roof Inner Corner 67°, Shingle Roof Outer Corner 67°, Shingle Roof Ridge 67° |
| Thatch | Thatch Roof 67°, Thatch Roof Inner Corner 67°, Thatch Roof Outer Corner 67°, Thatch Roof Ridge 67° |
| Wood | Wood Wall 67°, Wood Wall 67° Inverted, Wood Beam 67°, Wood Roof Cross 67° |
These are purpose-built steep-roof components with matching transitions, so you no longer have to fake a sharp pitch with stacked 26°/45° pieces.
Scalewood Walls (15 Pieces)
The notes confirm a substantial Scalewood wall family — 15 pieces covering full, half, and quarter walls plus left/right angled variants at 26°, 45°, and the new 67°:
- Scalewood Wall, Scalewood Half Wall, Scalewood Quarter Wall
- Scalewood Wall 26° Left / 26° Right (each with an Inverted variant)
- Scalewood Wall 45° Left / 45° Right (each with an Inverted variant)
- Scalewood Wall 67° Left / 67° Right (each with an Inverted variant)
Timber Family (10 + 5 Decorated)
The Timber line expands with both plain and decorated members:
| Group | Confirmed Pieces |
|---|---|
| Timber poles & beams (10) | Timber Beam 2m, Timber Beam 4m, Timber Pole 2m, Timber Pole 4m, Timber Beam 26°, Timber Beam 45°, Timber Beam 67°, Timber Roof Cross 26°, Timber Roof Cross 45°, Timber Roof Cross 67° |
| Decorated Timber (5) | Decorated Timber Beam 2m, Decorated Timber Pole 2m, Decorated Timber Beam 26°, Decorated Timber Beam 45°, Decorated Timber Beam 67° |
Additional 67° beams confirmed separately: Darkwood Beam 67°, Iron Wood Beam 67°, and Log Beam 67°.
Other Notable New Pieces
The 80+ total also includes gates, bridges, and structural extras:
| Category | Confirmed Pieces (official) |
|---|---|
| Drawbridges | Drawbridge, Rustic Drawbridge, Timber Drawbridge |
| Gates & fencing | Timber Gate, Roundpole Gate, Stone Fence |
| Walls & blocks | Timber Wall, Lathed Timber Wall, Ice Block |
| Furniture | Antler Throne, Carved Bench, Carved Chair, Grausten Chest, Long Carved Table, Moose Hide Carpet, Sealskin Rug, Square Carved Table, Wardrobe |
| Storage stacks | Ancient Metal, Black Metal, Bloodgold, Bronze, Copper, Flametal, Flint, Iron, Silver, Timberwood, Tin, Obsidian |
| Misc build items | Birdnest, Eternal Pyre, Hooded Lantern, Snow Lantern |
Building Changes — Clear the Snow First
A key Deep North mechanic is confirmed directly in the patch notes: the snow has fallen thick and deep, and you must clear it away before you can build. The new Snow Shovel tool is the intended way to clear a build site. Plan to clear ground and paths, not just the footprint of the building, before hauling materials in.
The notes also confirm a Hammer/serving-tray menu overhaul and a builder display that can show who placed a building piece — useful for shared bases. Community write-ups describe this as a HUD setting; treat the exact toggle location as community-reported.
Community Notes on Costs & Support
Iron Gate has not published a per-piece cost or structural-strength table for the new pieces. Community wikis (e.g. Game8) list some examples — one entry shows Thatch Roof Outer Corner 67° requiring a Workbench and Wood x2 — and the general rule that most new pieces need a Workbench nearby holds. Standard Valheim support logic (hammer support colours) still applies; no source promises a special span bonus for 67° pieces.
For testing layouts or unlocking pieces on a throwaway world, the 1.0 console commands guide covers the relevant devcommands.
Building in the Deep North: Snow and Frozen Water
Beyond the piece list, 1.0 changes how and where you build in the polar biome. Iron Gate confirms the deep snow must be cleared before you can build, and the new Snow Shovel is the intended tool. Community guides add context that is community-reported:
- Frozen lakes and seas in the Deep North create an ice-sliding movement mechanic, and breakable ice lets you smash frozen surfaces or crash ships into ice sheets.
- The Ice Block piece (confirmed in the notes) and the new ice-making behaviour let you turn collected snowballs into craftable ice building blocks.
- Snow visibly gathers on structures and on the new steep roof pieces during storms, which is part of the biome’s visual identity rather than a structural penalty.
Plan storage, entrance, and retreat routes while wearing expedition gear, since frozen terrain is slippery and a base has to work in everyday use, not just look good from a distance.
Drawbridges and Gates
The notes confirm three drawbridges — Drawbridge, Rustic Drawbridge, and Timber Drawbridge — plus Timber Gate and Roundpole Gate. Community guides suggest testing a small trial section at the planned harbour or gatehouse location before committing: confirm you can operate the bridge from both sides, that the passage is clear in every position you need, and that there is an alternate route when the bridge is closed. A moving bridge is a layout feature, not an invulnerable defence — enemies, terrain, and the rest of the base still matter.
Furniture, Decoration, and the Builder HUD
Beyond structure, 1.0 adds a batch of named furniture and storage pieces: the Antler Throne, Carved Bench, Carved Chair, Grausten Chest, Long Carved Table, Moose Hide Carpet, Sealskin Rug, Square Carved Table, and Wardrobe, plus decorative stacks for every major metal (including a Bloodgold Stack and Timberwood Stack) and misc items like the Birdnest, Eternal Pyre, Hooded Lantern, and Snow Lantern. The patch notes also describe a builder display that can show who placed a building piece, which community guides note is handy for shared bases — treat the exact toggle location as community-reported.
Planning Your Deep North Base
Because deep snow blocks building until it is cleared and frozen terrain is slippery, community guides recommend picking a site with sheltered, flat ground and clearing a generous area before hauling materials in. Test the route between storage, entrance, and a retreat point while wearing expedition gear, since a base has to work in everyday use. The Seed Viewer can help you scout world layout before committing to a long Deep North playthrough, and the Deep North biome guide covers the enemies and hazards you will face while gathering these pieces.
What Is NOT Published (Boundary)
To keep this guide factual:
- Exact material cost for every one of the 80+ pieces is not developer-published; costs live in the in-game Hammer menu.
- Any claim that 67° pieces improve FPS or structural strength is not supported by Iron Gate’s notes.
- Specific unlock levels beyond “Workbench nearby” for generic pieces are not stated in the official patch notes.
FAQ
The takeaway: Valheim 1.0’s 80+ new build pieces are officially named, led by the long-requested 67° steep-roof family across Ashwood, Shingle, Thatch, and Wood. Build the list from the confirmed names, clear your snow first, and check in-game for the exact wood or stone each piece costs.
Frequently Answered Questions
What are the 67 degree roof pieces in Valheim 1.0?
Iron Gate's official patch notes confirm 67° versions in four families. Ashwood gets Ashwood Wall 67°, Ashwood Wall 67° Inverted, Ashwood Roof Cross 67°, and Ashwood Beam 67°. Shingle, Thatch, and Wood each get a matching set of four 67° pieces (roof, inner corner, outer corner, ridge for roofs; wall, inverted wall, beam, roof cross for wood).
What building angles existed before 1.0?
Existing timber pieces used 26° and 45° angles. Valheim 1.0 adds 67° variants on top of those, giving builders a much steeper roof option without mods.
What other new build pieces does 1.0 add?
Beyond the 67° family, the notes confirm 15 Scalewood wall pieces, 10 Timber poles/beams (plus 5 decorated), Darkwood/Iron Wood/Log 67° beams, three drawbridges (Drawbridge, Rustic Drawbridge, Timber Drawbridge), Timber Gate, Roundpole Gate, Stone Fence, Ice Block, Lathed Timber Wall, Timber Wall, and a set of new furniture and storage stacks.
Do I need to clear snow before building in the Deep North?
Yes. Iron Gate's patch notes state the snow has fallen thick and deep and you should clear it before you can build. The new Snow Shovel tool is the intended way to clear deep snow from a build site.
Where can I see exact material costs for each new piece?
Iron Gate has not published a per-piece cost table. Costs are shown in-game at the Hammer menu. Community wikis list some (for example, one wiki lists Thatch Roof Outer Corner 67° as Workbench + Wood x2), but treat individual costs as community-reported.
Sources & Verification
Claims on this page are drawn from Iron Gate's own announcements and Steam data where possible, and labelled as community-measured or unconfirmed where they are not. Primary references: the Valheim Steam store page, the official Steam news feed, and the community wiki. Anything that could not be verified is marked [UNCONFIRMED] rather than presented as fact.