Valheim 1.0 Map: Size, Markers, Coordinates & Biome Bands
Everything about the Valheim world map in one place: how large the disk is, which markers exist and how to use them, how X and Z coordinates map onto the world, and how biomes band outward from spawn.
The Valheim 1.0 map is a flat circular disk with a community-measured radius of about 10,000 metres, centred on the spawn point at (0,0). Position is tracked on two axes, X and Z, so any location can be written as a coordinate pair and reached with the in-game pos and goto commands. Biomes sit in rough radial bands running outward from spawn, capped by the Deep North in the far north and the Ashlands in the far south.
1.0 World Radial Navigator & Seed Reference
Interactive coordinate navigator for Valheim's 10,000m world disk. Explore radial biome bands, polar boundaries, and verified coordinates for top 1.0 seeds.
Superb 1.0 starter seed with Eikthyr, The Elder, and early Swamp accessible on a continuous landmass. Haldor is located within an easy southern coastal sailing route.
Technical Note: Valheim 1.0 generates world terrain procedurally from seed hashes. This navigator visualizes the engine's 10,000-meter global coordinate disk plus an unofficial schematic model (not official data) of approximate radial biome probability bands and polar frontiers (Deep North at Z > ≈7500m, Ashlands at Z < ≈-7500m), along with in-game verified points of interest for featured 1.0 seeds. Use the in-game developer commands (findbiome, goto) for rapid on-site scouting.
How big is the Valheim 1.0 map?
Every Valheim world is a flat circular disk with a community-measured radius of about 10,000 metres, which works out to a diameter of roughly 20,000 metres. The disk is centred on the starting Sacrificial Stones at (0, 0), and travel beyond the outer rim drops you and your ship into the void.
Iron Gate has not published an official size figure, so treat the radius as community-measured rather than developer-stated. In practice the number matters less than what it implies: distances on the map are sailing distances, so a location's coordinate pair is also a travel-planning tool for portals, boss runs and trade routes.
How Valheim map coordinates work
Position is tracked on two ground axes, X and Z, with spawn sitting at the origin (0, 0). Because the world is a disk rather than a square, the useful measure is usually radial distance from that origin — which is why the biome bands below are written as ranges rather than fixed coordinates.
| Command | What it does |
|---|---|
| pos | Prints your current X, Y, Z coordinates in the chat log. |
| goto [X] [Z] | Teleports your character directly to the specified coordinate pair. |
| findbiome [Biome] | Calculates the coordinates of the closest instance of the named biome. |
| findbiometp [Biome] | Teleports you to the closest instance of the named biome. |
| exploremap | Clears the entire world fog of war, revealing all landmasses. |
| resetmap | Restores the fog of war across the entire world map. |
Console commands require enabling devcommands first. Our 1.0 console command reference covers the full list, including the commands added in 1.0.
Valheim map markers and icons
The map carries two kinds of marker: the pins you place yourself, and the ones the game adds as you discover things.
- Custom pins. You can drop five kinds of pin — a campfire, a house, an anchor, a circle and a hammer — by selecting one and clicking the map. Left-click places a pin, right-click removes it, and double-clicking an existing pin marks it as cleared, which is handy for dungeons you have already finished or ore veins you have emptied.
- Discovered locations. Points of interest are added automatically once you get close to them, which is how boss altars and trader camps appear without you placing anything.
- Respawn and death. Your respawn point is marked when you claim a bed, and a gravestone marker appears wherever you died, staying there until you return for your items.
Because pins are the only way to record a spot you care about, it pays to use them deliberately: mark portals, cleared dungeons and resource clusters as you go rather than trying to remember them later.
Biome bands by distance from spawn
Biomes are distributed in rough radial bands running outward from the world centre, bounded by the two polar extremities. The ranges below are community-measured approximations, not published developer figures, and actual placement depends on the seed's terrain noise.
| Distance from spawn | Biome | What is there |
|---|---|---|
| ≈0–1500m | Meadows | Innermost ring around spawn, Sacrificial Stones, starting shelter |
| ≈1500–3500m | Black Forest | Copper and tin deposits, Burial Chambers, first core wood |
| ≈3500–5500m | Swamp | Sunken Crypts, iron scrap, ancient bark, wet debuff |
| Mid-to-outer | Mountain | Silver veins, obsidian, wolf armor, freezing altitude |
| ≈5500–8000m | Plains | Barley and flax farming, black metal scrap, Fuling villages |
| ≈6000–8500m | Mistlands | Infested Citadels, refined Eitr, black marble, dense mist |
| Far south | Ashlands | Boiling ocean approach, Charred fortresses, Flametal |
| Far north | Deep North | 1.0 polar biome, sub-zero snowfields, Grappling Hook, Moose mounts |
Need a world that puts the biomes you want within reach? Our 1.0 seed guide walks through how to judge a seed before you commit, and the seed map viewer previews any seed string you paste in.
Fog of war and how the map fills in
A new world starts with the map blank. Terrain is revealed as you physically travel through it, on foot or by boat, and what you have uncovered is stored with the world — so a second visit does not mean re-charting the same coastline.
The practical consequence is that exploring is the only way to fill the in-game map. A seed preview works the other way round: it shows terrain, biome bands and verified locations up front, so you can decide whether a world is worth starting before you have uncovered any of it.
Related Valheim 1.0 references
- Seed map viewer — preview any world seed before you play it.
- How to pick a 1.0 seed — what to look for in a world.
- 1.0 console commands — devcommands, teleporting and map cheats.
- Deep North & Kall Fimbulbringer — the 1.0 polar endgame.
- 1.0 build pieces — the structures added in the update.
Valheim Map FAQ
How big is the Valheim 1.0 map?
Valheim worlds are a flat circular disk with a community-measured maximum radius of about 10,000 metres, giving a diameter of roughly 20,000 metres, centred on the spawn point at (0,0). Sailing beyond the edge drops your ship into the void. Iron Gate has not published an official size figure, so treat the radius as community-measured.
How do Valheim map coordinates work?
The world is tracked on two ground axes, X and Z, with the starting Sacrificial Stones at (0,0). Press F5 to open the console, then run devcommands followed by pos to read your exact position, or goto [X] [Z] to teleport straight to a coordinate pair. The findbiome and findbiometp commands will locate or jump you to the nearest instance of a named biome.
What map markers does Valheim have?
You can drop custom pins of five kinds on the map, placing one with a left-click and removing it with a right-click. Double-clicking a pin marks it as cleared. The game also places markers automatically: boss altars revealed by Vegvisir stones, trader locations, your respawn point, and your gravestone after a death.
Why is my Valheim map still covered in fog?
A new world starts with the map blank. Terrain is revealed as you physically travel through it, on foot or by boat, so coverage is tied to exploration rather than to time played. This is why a seed preview is useful before you commit: it shows terrain, biomes and locations up front, while the in-game map only fills in what you have actually visited.
Do all Valheim maps have the same biome layout?
No. Continent shapes, island positions and biome placement are generated from the world seed, so layouts differ between worlds. The broad rules hold: biomes progress outward from spawn in rough radial bands, the Deep North caps the far north and the Ashlands the far south. Iron Gate has not published exact distance bands, so use the in-game findbiome command to locate a biome in your own world.